
Alternatively, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. Identifying Compounds: Compounds are generally identified with detect magic (or similar effect) paired with a Spellcraft check with a DC equal to 15 + the caster level of the compound. Compounds are normally made with the Distill Compound feat, but can also be made with the Brew Potion feat if you are not using the new crafting feats. If a potion, oil, or powder requires a saving throw, the DC is equal to 10 + 1/2 its caster level.

It is possible to place a compound-like effect into another item as well (for example, a jewel that explodes when thrown or an apple that applies a potion-like effect when eaten, etc.).Ī potion, oil, or powder has a base cost of 50 gp x caster level x complexity. A potion targets the creature who drinks the potion (one target with a range of personal), while oils target the creature or object is applied to (one target with a range of touch), while any effect that targets an area is a powder. Potions, oils, and powders are magical effects stored in physical form they use the talent- based method of item creation, and are usable only once. A creature with the Distill Compound feat is adept at creating potions, oils, and powders.
